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Repayment with 10% interest will clear the mortgage and until this is done rent cannot be collected on the mortgaged property. Any and all buildings must be sold before this (for half the purchase price) and half the purchase price can be obtained for mortgaging the property. Mortgaging owned properties can be a way to overcome financial struggles. For properties with no buildings but the player owners the whole color group, the rent is doubled. For example, all properties in the green group must have one house developed on them before there are two houses on one single property. Building can occur at any time but all properties in the color group must have the same level of development before the second phase can continue. When a player owns all properties in a color group they can begin building.
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Players landing on the Luxury Tax and Income Tax spaces must pay the amount shown on the space. Note: rolling doubles will allow the player to leave jail and move, but they will not be able to roll twice consecutively. They can then proceed to move the number of spaces specified on their last dice roll. Where a player has failed to roll doubles on three attempts to get out of jail, they must pay the fine. Players in jail can get out by paying $50, rolling doubles or using special get-out-of-jail cards. Players can obtain $200 every time they pass GO, while players landing on “Go to Jail” must immediately do so.
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Rolling doubles gives the player the opportunity to roll again after they have moved, but rolling three doubles in a row will send the player to jail immediately (no spaces moved on the third roll). Each player takes turns to roll two six-sided dice to determine how many spaces they are to advance in a clockwise direction. GameplayĪt the beginning of each game, players select their unique game piece and are given an equal sum of starting money. Of the property spaces, there are 22 street spaces (grouped into 8 color categories), 4 railroads and 2 utilities.